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Showing posts from 2018

A text-based adventure

SO I made a console game. A text adventure, specifically. Written in pure C. It's all here:  https://github.com/kostasvs/MagAdventure

Stick Veterans: the Art in Maps

These past few months I have been taking a much needed break from developing Stick Veterans. While I miss it, and there are tons of stuff I really want to add to it, personal life issues and a pressing schedule are not helping much lately. I do, however, make sure to regularly check and moderate the maps that you guys have been making and uploading. It's not an easy job, as I need to playtest each map to see that it plays well, and many maps often need corrections.

Flashy Dansy is now on Android

Wow, took me almost 4 years to decide to do it. Flashy Dansy is now available on Play Store for Android . Flashy Dansy is a game I had made for #tagjam15 gamejam , and it is the game that won the jam. I almost feel nostalgic thinking it was released nearly 4 years ago .

Stick Veterans 1.1 (Grenades, Body Armor)

Found the time and courage to push out another update for Stick Veterans . Version 1.1 brings hand grenades  and body armor  into the game, among other additions. Body armor is just a way to endure more damage (RPGs will no longer frag you in one shot). Grenades are quite a game changer, as it means you will have more strategic ways to fight your opponents, but you'll also have one more hazard to look out for. :) Finally, a feature called Game Rules  has been added. This allows customization of score limit, grenade acquisition rules, respawn delay, and a few more rules. More might be added in the future. To be honest, there were more features that I wanted to include in this update. Seeing how I lacked the time to finish them in a reasonable timeframe, and knowing that there were some pending bugfixes, I decided to push this update as it is. This doesn't make the update any less important, though. I can't promise when a new update will come again, and certainl