Kostas here, thought I should mention that I took part in the Hangover Gamejam 2016.
The point of this jam was to make a game on New Year's day, after the previous day's hangover. I didn't get much of a hangover (although I probably had a long night), but I found the idea quite entertaining nonetheless.
The optional jam theme was "Comet". My creation is Photogenic Comet, which I believe is a good piece of work for the given less-than-24-hour period. In this game you try to guide a comet through space and past the Earth, so that it gets photographed by people.
Download & rate "Photogenic Comet" here
UPDATE: Photogenic Comet came 2nd in the gamejam results, which I consider a pretty good ranking. Thanks for your support, and make sure to check out the other entries too.
On other news, I 've been working slowly but steadily with P. Touzopoulos on the escape-the-room styled game mentioned in the last post. Another thing I am excited about is that I started working on the Stick Soldiers fangame I had ceased working on for a long time. More on that will be mentioned soon, as I would like to get a bit more work done before showcasing anything, so hold on tight.
That will be all for now. Thanks for reading, hope you guys have a great 2016.
-Kostas
The point of this jam was to make a game on New Year's day, after the previous day's hangover. I didn't get much of a hangover (although I probably had a long night), but I found the idea quite entertaining nonetheless.
The optional jam theme was "Comet". My creation is Photogenic Comet, which I believe is a good piece of work for the given less-than-24-hour period. In this game you try to guide a comet through space and past the Earth, so that it gets photographed by people.
Download & rate "Photogenic Comet" here
UPDATE: Photogenic Comet came 2nd in the gamejam results, which I consider a pretty good ranking. Thanks for your support, and make sure to check out the other entries too.
On other news, I 've been working slowly but steadily with P. Touzopoulos on the escape-the-room styled game mentioned in the last post. Another thing I am excited about is that I started working on the Stick Soldiers fangame I had ceased working on for a long time. More on that will be mentioned soon, as I would like to get a bit more work done before showcasing anything, so hold on tight.
That will be all for now. Thanks for reading, hope you guys have a great 2016.
-Kostas
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