Still working on that aircraft game I posted about a while ago.
Yesterday I modelled a fighter jet that I want to include in the game. I recorded the modelling process, initially for personal use (to help me remember certain methods I use). Then I thought I could post it here too, as a dev update for the game.
Final Result:
Creative process (texturing only):
The video shows 3 hours of texturing work fast-forwarded into a 15-minute timelapse. I also recorded the mesh modelling process but the recording's colors were messed up and I didn't like it.
The game's development is rather slow, but it hasn't stopped. Since my last post, the game has had certain additions:
More as game progresses.
-Kostas
Yesterday I modelled a fighter jet that I want to include in the game. I recorded the modelling process, initially for personal use (to help me remember certain methods I use). Then I thought I could post it here too, as a dev update for the game.
Final Result:
Creative process (texturing only):
The video shows 3 hours of texturing work fast-forwarded into a 15-minute timelapse. I also recorded the mesh modelling process but the recording's colors were messed up and I didn't like it.
The game's development is rather slow, but it hasn't stopped. Since my last post, the game has had certain additions:
- Sea and lakes
- Aircraft machine guns
- Lock-on system
- Aircraft takes damage from colliding with ground, other aircraft, and bullets
- Aircraft explodes at 0% health, and pilot ejects and opens parachute
- Enemy and Friend AI, allowing for machine-gun dogfights
More as game progresses.
-Kostas
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